#ifndef __MAP__UI_LAYER_H__
#define __MAP__UI_LAYER_H__
#include "cocos2d.h"

USING_NS_CC;

namespace gofgame {
	namespace dungeonkeeper {
		namespace mapscene {
			class MapUiLayer :public CCLayer{
			public:
				bool init();
				CREATE_FUNC(MapUiLayer);
				void onEnter();
				void onExit();
			public:
				void onCheckButton();
				void onBack();
				void onPrev();
				void onNext();
				void setupkFlipage();
			public:
				bool ccTouchBegan(CCTouch *touch, CCEvent *event) ;

				void ccTouchMoved(CCTouch *touch, CCEvent *event);

				void ccTouchEnded(CCTouch *touch, CCEvent *event)  ;
			};
		}
	}
}

#endif //__MAP__UI_LAYER_H__
